RvS Mapping Tutorials
Odds & Ends
for Raven Shield
|Unit conversion in Raven Shield is slightly different
from in Unreal. In RvS, 32 units represents roughly 1 foot.
When creating static meshes in 3ds max, you should set the
conversion to "1 Unit = 1.0 Metric Centimeters".|
dimensions are a statement of fact. The architectural
dimensions are simply recommendations which you do not need to
follow, but your life will be easier if you do. Thanks to ArGh
from the dev team for providing most of this information.
|Character dimensions (including
bounding box) |
||Height: 192 units |
Width: 78 units
||Height: 128 units |
Eye Level: 105 units
||Height: 64 units |
Eye Level: 26 units
||Injury: 300 units |
Death: 600 units
|Architectural Dimensions |
||Height: 320 units |
Width: 256 units
||Height: 230 units |
Width: 128 units
||Height: 16 units |
Depth: 32 units
||Width: 16 units |
a hollow cube to create a room, set wall thickness to "32"
which will result in two 16 unit wide walls.